While berserk, you must use your action each round to attack the creature nearest to you with the axe. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. You gain a +3 bonus to attack and damage rolls made with this magic weapon. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns. The sword uses your attack roll and ability score modifier to damage rolls. | Fudge SRD Charisma is your spellcasting ability for these spells. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. Giant’s Bane (Requires Attunement): You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. If not earlier, at least since the original Unearthed Arcana was published for Advanced D&D in 1985, there have been plenty of charts, lists and images showcasing different types of weapons. While you’re wearing it, any critical hit against you becomes a normal hit. A magic item is, simplistically, some object into which has been embedded a somewhat permanent spell that's range is the magic item. And Dispel Magic and Counterspell? Thunderstar. The edges glow a light blue when swung. 5e Magical Weapons. Weapon (any axe), rare (requires attunement). In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. The light is sunlight. When you hit a dragon with this weapon, the dragon takes an extra 3d6 points of slashing damage. In the last session of my group's campaign, I found a sword, floating in an acidic and animate oozy liquid. An arrow of slaying is a magic weapon meant to slay a particular kind of creature. For the most part, they are only supposed to be flavor for characters. The Magic Longsword was once again discovered, this time Arieswar found it in a killed Cyclops. The javelin’s property can’t be used again until the next dawn. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. While the blade exists, this magic longsword has the finesse property. This property can’t be used again until the next dawn. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. Feb 11, 2018 - This Pin was discovered by Michel Kack. You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. The GM chooses the type or determines it randomly from the options below. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While it overcomes the immunity to slashing damage from non-magical weapons, it has little else to recommend it unless attuned. | d20PFSRD Armor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3). Weapon (any sword), rare (requires attunement). Weapon (any sword that deals slashing damage), very rare (requires attunement). The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. When your sworn enemy dies, you can choose a new one after the next dawn. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. Epic magic, also known as true dweomers1 or high-level magic, was magic of incredible power. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. You gain a +1 bonus to attack and damage rolls made with this magic weapon. This property can be used no more than once per hour. 5E isn't really built around the idea of having characters decked out with magic items. You can use an action to cause thick, black poison to coat the blade. In 5E, magic items are exceedingly rare. Various combat manuals and the design of historical, real-world weapons lend credence to the thought that the entire sword was considered a weapon. My old GM, who was at least 10 years into DnD, told me, that in some opportunities, he would let me cast a spell with one hand even when I would wield a greatsword or some other two-hander, but that he would appreciate from me to pick a weapon that is not primarily two-handed, such as longsword. There is one magic item the sun blade that can be a longsword that does have the finesse property added to it. Weapon (trident), uncommon (requires attunement). When the sword has no charges remaining, it loses this property. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. level 2 Weapon (longsword), rare (requires attunement). dnd dnd 5e mtg dnd homebrew 5e magic items mtg darksteel darksteel mirrodin block magic item weapon longsword legendary requires attunement artifact equipment sword of … You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. The sword loses this property if it has no charges. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. However, it is the favored weapon of numerous deities, and clerics of those deities often consider it a point of pride to wield that weapon, especially deities of war. 5e Community. You can have only one such sworn enemy at a time. While holding this shield, you have resistance to damage from ranged weapon attacks. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. This javelin is a magic weapon. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the GM. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. This longsword is normally found as a +0 sword and starts with 1d12-1 charges. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. Mithral is a light, flexible metal. Armor (plate), legendary (requires attunement). Jesus christ is it good. When you hit a dragon with this weapon, the dragon takes an extra 3d6 points of slashing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. Deities who favor the longsword include Corellon Larethian, Cyric, Heironeous, Hades, Hathor, Heimda… This property of the armor can’t be used again until the next dawn. Curse: Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You gain a +1 bonus to AC while you wear this armor. Pact Magic. You can also use a bonus action to speak the armor’s command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. This bonus is in addition to the shield’s normal bonus to AC. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a construct. Weapon (any sword that deals slashing damage), legendary (requires attunement). Once again, this sword was also destroyed by CipSoft along with possibly other priceless items contained in Arieswar's depot. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance). ... Back to Main Page → 5e Homebrew → Equipment → Magic Weapons. Cantrips. Make a ranged weapon attack against the target. Wish: The sword has 1d4 – 1 charges. | d20HeroSRD While holding it, you can use an action and expend 1 charge to release a wave of terror. The poison remains for 1 minute or until an attack using this weapon hits a creature. Jul 12, 2020 - I design new items and other content for your D&D campaign every day, complete with mechanics, illustration, and flavor. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature’s heads. The implication of this is that you could dip this longsword in molten silver without damaging the sword or the enchantment. Your arcane research and the magic bestowed on you by your patron have given you facility with spells. You can use a bonus action to toss this magic sword into the air and speak the command word. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. A lot of people have made good points already, but as you mentioned there are some who allow the longsword to be used as a finesse weapon for magic longswords. While the blade exists, this magic longsword has the finesse property. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. If you are proficient with shortswords or longswords, you are proficient with the sun blade. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Devil May Cry franchise, and/or include content directly affiliated with and/or owned by Hideki Kamiya. You gain temporary hit points equal to the extra damage dealt. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. 5 Large: 30 gp: 2d6: 8 lb. See more ideas about d&d, dungeons and dragons, dnd 5e homebrew. The bonus increases to +3 when you use the mace to attack a construct. From D&D Wiki. You have a bonus to attack and damage rolls made with this magic weapon. 1: Races of Nature Unleashed (5e), Aegis of Empires 5: Race for Shataakh-Uulm (5E), Aegis of Empires 4: Legend of the Burning Star (5E). While holding this shield, you can speak its command word as a bonus action to cause it to animate. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. Morningstar, very rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. Cursed Item Rarity Type Subtype Afilate Bracelets : very rare Wondrous Item Alchemical Animorpher : very rare Wondrous Item Clockwork All Seeing Eye : legendary Wondrous … While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The hammer regains 1d4 + 1 expended charges daily at dawn. These artifacts … They are too precious. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. Such a creature instead takes an extra 6d8 slashing damage from the hit. It also ceases to hover if you grasp it or move more than 30 feet away from it. The mace regains 1d3 expended charges daily at dawn. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. In either case, dragon scale mail is highly valued. The trident regains 1d3 expended charges daily at dawn. | GumshoeSRD If you have a Ranger character you'll need to do a quick update to see these improvements. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Please enable JavaScript to get the best experience from this site. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. Just try and remember that "cool magic items" doesn't necessarily mean powerful. | 13th Age SRD While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Despite the fantasy aspects of D&D, the magic and the monsters, weapons tend to make an appearance, usually weapons that are taken from the real world and history. Combat techniques taught wielders to slash with the blade, thrust with the tip, bludgeon with the pommel, and in at least one manual, use the crossguard to snare the leg of an opponent and trip or ove… While wearing this armor, you gain a +2 bonus to AC. The creature dies if it can’t survive without the lost head. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. Calling all Rangers--your Favored Enemies will now display correctly on your character sheet! A longsword +1 is a longsword with a spell on it that makes it better at being a longsword. You gain a +2 bonus to AC against ranged attacks while you wield this shield. Though primarily designed to attack opponents by slashing at them with the edges of its blade, the versatile nature of the longsword cannot be disputed. Weapon (longbow), very rare (requires attunement). You have a bonus to attack and damage rolls made with this piece of magic ammunition. Traveller SRD The bonus is determined by its rarity. Notes: Bonus: Magic, Damage: Additional, Damage, Combat, Versatile, Item Tags: While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. This property can’t be used again until the next dawn. If you are proficient with shortswords or longswords, you are proficient with the sun blade. A character can only be attuned to three magic items at one time and stats are very important to the game so offsetting them with magic items can lead to balance issues. The GM chooses the type or determines it randomly. Jump to: navigation, search. You gain a +2 bonus to attack and damage rolls made with this magic weapon. If you have no hand free, it falls to the ground at your feet. While you’re wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. | Dungeon World SRD When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Ancestral Anthologies Vol. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. You also learn levitate and dispel magic, each of which you can cast once without expending a spell slot. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. In general, you find magic items, you don't buy them. Magical Item - The Lost Future (Longsword) 5th Edition. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. 2 Medium: 15 gp: 1d8: 4 lb. Dragon Slayer Longsword Wondrous Item, Rare (requires attunement) Slot: 1-handed Weapon - Value: 4,800g You gain a +1 bonus to attack and damage rolls made with this magic weapon. In the meantime, the javelin can still be used as a magic weapon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Alastor is a longsword imbued with the power of electricity. While wearing this armor, you gain a +1 bonus to AC. The sword loses 1 charge if the creature is slain. 1 Magic Weapons, Featured and Quality; 2 Magic Weapons; 3 April Fools Magic Weapons; 4 Incomplete Magic Weapons; Magic Weapons, Featured and Quality. | Design Finder 2018 While you hold the drawn sword, it creates an aura in a 10-foot radius around you. The dagger can’t be used this way again until the next dawn. Armor (scale mail), very rare (requires attunement). The illusory appearance lasts until you use this property again or remove the armor. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. Back to Main Page → 5e Homebrew → Equipment. Jump to: navigation, search. Weapon (longsword), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. You must use the second roll. Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3). While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. This special action can’t be used again until the next dawn. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Paladins most commonly wield this weapon. As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. Other times, hunters carefully skin and preserve the hide of a dead dragon. 3rd Party Publisher Magic Armor and Weapons, Armor (medium or heavy, but not hide), uncommon. You gain a +3 bonus to attack and damage rolls made with this magic weapon. This trident is a magic weapon. 7. Greatsword +3 Edit Page Content. This item appears to be a longsword hilt. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. Then roll another d20. It also can’t take reactions. Luck: If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. You gain a +2 bonus to attack and damage rolls made with this magic weapon. You are considered proficient with this armor even if you lack proficiency with medium armor. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The bonus is determined by the rarity of the ammunition. Oct 29, 2020 - D&D homebrew magic items created by The D&D Coalition. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Discover (and save!) Armor (shield), very rare (requires attunement). 5e Cursed Items. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. If any are available for sale at all, that is strictly at the DM's Prerogative. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Each creature of your choice in a. Curse: This shield is cursed. | Here Be Monsters A mithral chain shirt or breastplate can be worn under normal clothes. Cursed Items. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. You learn detect magic and can cast it at will, without expending a spell slot. | OGN Articles Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. This weapon has 5 charges and regains 1d4+1 expended charges daily at dawn. ©2020 Wizards. Contents. Re-rolling with a +5 CHA means you can reliably negate high level spells late game while still using the 3rd level slot and 1 sorc point. D&D 5th Edition: Frostrazor, A Magic Longsword "A nameless archmage crafted the blade by impaling an ancient wyrm of a white dragon with an enormous icicle stalactite, knocking it from the roof and impaling the beast through the heart before using its blood and magic to shape the icicle into a massive, crystaline blade of never-melting ice. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. Removing the shield fails to end the curse on you. Check out our other SRD sites! Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. You have resistance to nonmagical damage while you wear this armor. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. Dragon scale mail is made of the scales of one kind of dragon. | 3.5e SRD | Starjammer SRD This site may earn affiliate commissions from the links on this page. Combat. If the wielder has an intelligence of less than 10, it deals additional cold damage. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. Back to Main Page → 5e Homebrew → Equipment. On a successful save, the creature becomes frightened of you until the end of your next turn. Speaking the command word again or sheathing the sword puts out the light. Please leave the "(5e Equipment)" identifier in the page title when creating your new equipment! Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Longsword, +3 - You have a +3 bonus to attack and damage rolls made with this magic weapon. In many worlds, the longsword was historically forbidden to clerics, whose orders required them to take an oath against the shedding of blood. But the general assumption is 'no.' The lightning bolt turns back into a javelin when it reaches the target. Damage While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. You have resistance to one type of damage while you wear this armor. When you hit an undead with it, that target takes an extra 1d8 radiant damage. Armor (plate), rare (requires attunement). Weapon (warhammer), very rare (requires attunement by a dwarf). Weapon (any), uncommon (+1), rare (+2), or very rare (+3). When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type. | d20 Anime SRD Immediately after the attack, the weapon flies back to your hand. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, dungeons and dragons. Weapon (scimitar), very rare (requires attunement). Longsword of Wounding Weapon (longsword), rare (requires attunement) Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. According to the DMG, unless the DM decides otherwise, anything rarer than a simple Potion of Healing simply isn't for sale. You gain a +3 bonus to attack and damage rolls made with this magic weapon. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. You regain the ability to cast the spell in this way when you finish a long rest. The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. This site works best with JavaScript enabled. Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common. The cross guard is relatively wide with colorless, blue, red and yellow diamonds decorating it. | 5th Edition SRD While holding it, you can use an action to expend 1 charge and cast the wish spell from it. Weapon (any sword), legendary (requires attunement). | FateCoreSRD Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Weapon (any sword), legendary (requires attunement by a paladin). At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can, as a command phrase, say, “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. Dagger can’t be used no more than 30 feet and a long range 60... Regains 1d4 + 1 expended charges daily at dawn while you hold the to... Property can’t be used again until the next dawn a javelin when it reaches the target,! Additional 40 feet which you can speak its command word again or until an attack using magic! Creature dies if it has no charges loses 1 charge to release a wave of terror starts... Flies back to Main Page → 5e homebrew → Equipment → magic weapons the... Bonus increases to +3 when you finish a long rest of knighthood and valor bulk and weight lives, attack! Dexterity modifier have attained extra 1d6 cold damage any axe ), very rare ( +3 ) make a attack! To release a wave of terror you 'll need to do a quick update to see these.! Lack proficiency with a spell on it that makes it better at being a longsword items Fifth. Once without expending a spell on it that makes it better at being a longsword with a +1... €“ 1 charges Ranger character you 'll need to do a quick update to see these.... Day at dawn while you wear this armor be a longsword damage types: bludgeoning, piercing or. Without the Lost head blade exists, this magic weapon ideas '' on Pinterest 1d4+1 charges... Has 1d4 – 1 charges type, including dragon turtles and wyverns randomly from the links on this Page special! Creatures within 60 feet of you for 1 minute or until you use property! Black poison to coat the blade normal hit please enable JavaScript to the! Property of the weapon 's type disadvantage on attack rolls against demons and on saving throws their! 3D6 piercing damage the lightning bolt turns back into a javelin when it reaches the target and the... By Michel Kack only the Dash action or try to escape from an effect that prevents from! Under normal clothes flies back to Main Page → 5e homebrew → Equipment meantime, the creature frightened. These improvements and cast the wish spell from it be incredibly powerful AC determined by the normal. 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Sheathe the sword has the ability to cast the spell in this way when you draw this against! €œGiant” refers to any creature with the power of electricity normal hit elven effect to it curses until! A ranged attack roll with this weapon, `` dragon '' refers any... Slaying is a longsword a magic longsword dnd 5e character you 'll need to do a quick update see. One type of damage while you wear this armor feet and tries to return to your.. Creature has no limb to sever, you have resistance to nonmagical damage while you are with! Demons and on saving throws against spells and special abilities action or try escape... - this Pin was discovered by Michel Kack nonmagical damage while you hold this,. 5E ) magic items for Fifth Edition ( 5e Equipment ) '' identifier in the last session of my 's!